Hi, I'm Antonio Ranieri, sound designer and composer based in Naples, Italy.
I sculpt sound: I break it, rebuild it, turn it into something else. From glitch and electronic music to game audio, where sonic matter stops being an experiment and becomes a world to explore.
I create audio for video games and film: sound design, original music, and full technical implementation with FMOD Studio, Wwise and MetaSounds in Unreal Engine, Unity and Godot. I also design generative and procedural systems with SuperCollider, Pure Data and Max/MSP, building sound that behaves, reacts and evolves directly in-engine.
Conservatory-trained, artist-driven: curiosity is my main instrument.
You'll also find my Ableton devices and Reaper scripts here, free to explore and download.
MAIL antoniooranierii@gmail.com
Composer
implementation
Sound Designer